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PAINT 10.4 helps broadcasters create richer analysis, move faster to air, and connect tactical storytelling more effectively across the broadcast environment.
PAINT 10.4 is built around three priorities for live sports production with deeper data-driven storytelling, faster operator workflows, and stronger production connectivity.
It brings synchronized player-tracking data into replay and telestration workflows for more insightful analysis, reduces friction during production with smarter AI-assisted tools and greater runtime control, and extends PAINT beyond core telestration with easier integration into connected graphics pipelines.

PAINT expands football analysis with direct pro American football integration.
By syncing video and data through timecode in saved clips, operators can access player-specific metrics on a per-play basis and build more meaningful visual storytelling around the action viewers are seeing.
An automatic game selection list looks for games happening today and over the next five days, helping teams get into the workflow quickly.
From there, operators can work with an initial set of 10 available metrics, including:
In addition, graphics can be styled to match customer branding, so deeper analysis still fits a polished, network-specific presentation.
This update helps broadcasters turn complex tracking data into on-air insight without slowing down the production workflow. Teams can create richer football analysis that is more informative and more presentation-ready with synchronized metrics, fast game selection, and graphics that can be styled to match network branding.

The AI Player Cutout workflow makes player isolation faster, easier, and more flexible while keeping the process familiar for teams already using PAINT’s existing cutout workflow.
AI assistance helps identify players even in more complex scenes, including moments where a player is partially obscured by another player. That gives operators a stronger starting point for creating usable cutouts in the kinds of situations live sports productions face every day.
Once isolated, the cutout becomes the foundation for stronger player-focused storytelling. Operators can highlight a player, follow them through the action, visually separate them from the rest of the play using discoloration, color, or blur, and even move players within the video to support clearer tactical analysis.
PAINT 10.4 helps operators get to player-focused storytelling faster, even in crowded, fast-moving scenes where manual isolation can be more difficult. It improves the starting point for cutouts while keeping the workflow familiar. That makes it easier to highlight a player, follow the action, and create clearer visual emphasis without adding unnecessary complexity during production.

PAINT 10.4 adds the ability to switch chroma keyer type during runtime, so operators can move between automatic and manual modes directly inside the application.
This gives teams more flexibility during live production. If lighting changes, set conditions shift, or the operator wants a different approach for the shot, they can make that adjustment immediately without restarting PAINT.
It fits naturally into the current workflow because this capability is built into the existing Chroma Key Editor. The feature update allows operators have more control when live production conditions change.
Operators can quickly switch between automatic and manual modes inside the existing workflow, instead of being locked into one keying approach. Teams adapt faster, maintain cleaner results, and keep production moving without disruption.

PAINT 10.4 brings Formation Tool coordinate output into a released workflow, making it easier to connect tactical analysis in PAINT to external systems like VSAR.
That means formation-based storytelling no longer has to live only inside the PAINT environment. Tactical positioning can now support more connected on-air workflows across AR and downstream graphics systems.
The value is in creating a stronger bridge between analysis and presentation, not just in exporting coordinates. PAINT allows customers to connect formation-based storytelling to external graphics systems, opening the door to more coordinated and visually connected on-air workflows.
PAINT 10.4 is built to help broadcasters create richer sports analysis, move faster to air, and work more effectively across connected production environments.
Synchronized data and AI-assisted tools support deeper storytelling, while workflow improvements help operators respond quickly under pressure.
Stronger connectivity with external graphics and presentation systems also extends the reach of PAINT-driven analysis beyond the core telestration workflow.